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Critical Play: Radical Game Design (Mit Press) - 11 Angebote vergleichen
Bester Preis: € 3,51 (vom 19.08.2016)Critical Play: Radical Game Design
ISBN: 9780262518659 bzw. 0262518651, in Englisch, The MIT Press, Taschenbuch, neu.
Von Händler/Antiquariat, BuySomeBooks.
The MIT Press. Paperback. New. Paperback. 368 pages. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of playing house include Dadaist puppet shows and The Sims. She looks at artists alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design. Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.
Critical Play, Radical Game Design (2013)
ISBN: 9780262518659 bzw. 0262518651, in Englisch, Mit Press Ltd, Taschenbuch, neu.
Books2Anywhere.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists... For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of playing house include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design.Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.Soort: Met illustraties;Taal: Engels;Afmetingen: 19x229x178 mm;Gewicht: 544,00 gram;Geschikt voor: 22 jaar en ouder;Verschijningsdatum: maart 2013;Druk: 1;ISBN10: 0262518651;ISBN13: 9780262518659; Engelstalig | Paperback | 2013.
Critical Play: Radical Game Design (2009)
ISBN: 9780262062688 bzw. 0262062682, in Englisch, 368 Seiten, The MIT Press, gebundenes Buch, gebraucht.
Von Händler/Antiquariat, Paradise Valley Books.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design.Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices., Hardcover, Label: The MIT Press, The MIT Press, Produktgruppe: Book, Publiziert: 2009-08-07, Studio: The MIT Press, Verkaufsrang: 708973.
Critical Play: Radical Game Design (2009)
ISBN: 9780262062688 bzw. 0262062682, in Englisch, 368 Seiten, The MIT Press, gebundenes Buch, neu.
Von Händler/Antiquariat, mxjbooks.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design.Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices., Hardcover, Label: The MIT Press, The MIT Press, Produktgruppe: Book, Publiziert: 2009-08-07, Studio: The MIT Press, Verkaufsrang: 708973.
Critical Play : Radical Game Design
ISBN: 9780262258760 bzw. 0262258765, in Englisch, The MIT Press, neu, E-Book, elektronischer Download.
An examination of subversive games-games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games-games that challenge the accepted norms embedded within the gaming industry-and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns-including worldwide poverty and AIDS-can be incorporated into game design.Arguing that this kind of conscious practice-which now constitutes the avant-garde of the computer game medium-can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Critical Play: Radical Game Design (MIT Press)
ISBN: 9780262518659 bzw. 0262518651, in Englisch, The MIT Press, Taschenbuch, gebraucht.
Von Händler/Antiquariat, Discover Books.
The MIT Press. Paperback. GOOD. Gently used may contain ex-library markings, possibly has some light highlighting, textual notations, and or underlining. Text is still easily readable.
Critical Play: Radical Game Design (2013)
ISBN: 9780262518659 bzw. 0262518651, in Englisch, MIT Press, Cambridge, Mass. Taschenbuch, neu.
Von Händler/Antiquariat, GreatBookPrices-, IL, Waukegan, [RE:5].
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Critical Play: Radical Game Design (2013)
ISBN: 9780262518659 bzw. 0262518651, in Englisch, MIT Press (MA), Taschenbuch, neu.
Von Händler/Antiquariat, BargainBookStores, MI, Grand Rapids, [RE:5].
BRAND NEW ITEM! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of items sold! . Paperback.