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OpenGL Superbible: Comprehensive Tutorial and Reference (Sams Teach Yourself - Hours)100%: Richard S., Jr. Wright, Graham M. Sellers, Nicholas Haemel: OpenGL Superbible: Comprehensive Tutorial and Reference (Sams Teach Yourself - Hours) (ISBN: 9780672337475) 2015, 7. Ausgabe, in Englisch, Taschenbuch.
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OpenGL Superbible - Comprehensive Tutorial and Reference100%: Sellers, Graham; Jr., Richard S Wright; Haemel, Nicholas: OpenGL Superbible - Comprehensive Tutorial and Reference (ISBN: 9780134193113) 2015, in Englisch, auch als eBook.
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OpenGL SuperBible: Comprehensive Tutorial and Reference81%: Graham Sellers, Nicholas Haemel, Richard S. Wright Jr.: OpenGL SuperBible: Comprehensive Tutorial and Reference (ISBN: 9780133365085) 2013, 6. Ausgabe, in Englisch, auch als eBook.
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OpenGL Superbible: Comprehensive Tutorial and Reference, by 5th Edition78%: Wright, Richard S.; Wright, Jr., Richard S. ; Sellers, Graham; Haemel, Nicholas; Lipchak, Benjamin: OpenGL Superbible: Comprehensive Tutorial and Reference, by 5th Edition (ISBN: 9780321712615) 2010, in Englisch, Taschenbuch.
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OpenGL Superbible: Comprehensive Tutorial and Reference76%: Sellers, Graham: OpenGL Superbible: Comprehensive Tutorial and Reference (ISBN: 9780134193106) 2015, Addison-Wesley Professional, Addison-Wesley Professional, Addison-Wesley Professional, in Englisch, auch als eBook.
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OpenGL SuperBible: Comprehensive Tutorial and Reference76%: Wright, Richard S., Jr.: OpenGL SuperBible: Comprehensive Tutorial and Reference (ISBN: 9780132160889) 2010, Addison-Wesley Professional, Addison-Wesley Professional, Addison-Wesley Professional, in Englisch, auch als eBook.
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OpenGL SuperBible als eBook von70%: Graham Sellers, Richard S, Jr. Wright, Nicholas Haemel: OpenGL SuperBible als eBook von (ISBN: 9780133365078) 2013, in Englisch, auch als eBook.
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OpenGL Superbible: Comprehensive Tutorial and Reference (Sams Teach Yourself - Hours)
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9780672337475 - Sellers, Graham: OpenGL Superbible | Comprehensive Tutorial and Reference | (u. a.) | Taschenbuch | Englisch | 2015 | Addison Wesley | EAN 9780672337475
Sellers, Graham

OpenGL Superbible | Comprehensive Tutorial and Reference | (u. a.) | Taschenbuch | Englisch | 2015 | Addison Wesley | EAN 9780672337475 (2015)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9780672337475 bzw. 0672337479, vermutlich in Englisch, 880 Seiten, 7. Ausgabe, Addison Wesley, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, preigu, [5789586].
OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. Students will find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile.OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling... 2015, Taschenbuch, Neuware, 1445g, 7th edition, 880, Banküberweisung, PayPal, Sofortüberweisung.
2
9780672337475 - Sellers, Graham: OpenGL Superbible / Comprehensive Tutorial and Reference / (u. a.) / Taschenbuch / Englisch / 2015 / Addison Wesley / EAN 9780672337475
Sellers, Graham

OpenGL Superbible / Comprehensive Tutorial and Reference / (u. a.) / Taschenbuch / Englisch / 2015 / Addison Wesley / EAN 9780672337475 (2015)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9780672337475 bzw. 0672337479, vermutlich in Englisch, 880 Seiten, 7. Ausgabe, Addison Wesley, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Buchbär, [6122477].
OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. Students will find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile.OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling... 2015, Taschenbuch, Neuware, 1445g, 7th edition, 880, Banküberweisung, PayPal, Sofortüberweisung.
3
9780672337475 - Sellers, Graham/ Wright, Richard S., Jr./ Haemel, Nicholas: OpenGL Superbible
Sellers, Graham/ Wright, Richard S., Jr./ Haemel, Nicholas

OpenGL Superbible

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN US

ISBN: 9780672337475 bzw. 0672337479, in Englisch, Addison-Wesley Professional, Addison-Wesley Professional, Addison-Wesley Professional, gebraucht.

57,40 ($ 64,06)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, zzgl. Versandkosten, in-stock.
OpenGL? SuperBible, Seventh Edition, is the definitive programmer?s guide, tutorial, and reference for OpenGL 4.5, the world?s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL?s newest APIs; key extensions; shaders; and essential, related concepts. You?ll find up-to-date, hands-on guidance for all facets of modern OpenGL development?both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includesA practical introduction to real-time 3D graphics, including foundational mathCore techniques for rendering, transformations, and texturingShaders and the OpenGL Shading Language (GLSL) in depthVertex processing, drawing commands, primitives, fragments, and framebuffersCompute shaders: harnessing graphics cards for more than graphicsPipeline monitoring and controlManaging, loading, an.
4
9780134193113 - Richard S. Wright, Graham M. Sellers: OpenGL Superbible, Comprehensive Tutorial and Reference
Richard S. Wright, Graham M. Sellers

OpenGL Superbible, Comprehensive Tutorial and Reference (2015)

Lieferung erfolgt aus/von: Niederlande EN NW EB

ISBN: 9780134193113 bzw. 0134193113, in Englisch, Addison-Wesley Professional, neu, E-Book.

44,39
unverbindlich
Lieferung aus: Niederlande, Direct beschikbaar.
bol.com.
OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics p... OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.Soort: Met illustraties;Taal: Engels;Afmetingen: 45 mm;Gewicht: 1,63 kg;Formaat: ePub met kopieerbeveiliging (DRM) van Adobe;Kopieerrechten: Het kopiëren van (delen van) de pagina's is niet toegestaan ;Geschikt voor: Alle e-readers te koop bij bol.com (of compatible voor PDF of ePub). Telefoons en tablets met Google Android (1.6 of hoger) voorzien van bol.com boekenbol app. PC en Mac;Verschijningsdatum: oktober 2015;ISBN10: 0134193113;ISBN13: 9780134193113; Engelstalig | Ebook | 2015.
5
9780134193113 - Richard S Wright Jr. Graham Sellers: OpenGL Superbible, Comprehensive Tutorial and Reference
Richard S Wright Jr. Graham Sellers

OpenGL Superbible, Comprehensive Tutorial and Reference (2015)

Lieferung erfolgt aus/von: Niederlande EN NW EB

ISBN: 9780134193113 bzw. 0134193113, in Englisch, Pearson Education, neu, E-Book.

33,87
unverbindlich
Lieferung aus: Niederlande, Direct beschikbaar.
bol.com.
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphi... OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com. Productinformatie:Taal: Engels;Formaat: ePub met kopieerbeveiliging (DRM) van Adobe;Kopieerrechten: Het kopiëren van (delen van) de pagina's is niet toegestaan ;Geschikt voor: Alle e-readers te koop bij bol.com (of compatible met Adobe DRM). Telefoons/tablets met Google Android (1.6 of hoger) voorzien van bol.com boekenbol app. PC en Mac met Adobe reader software;ISBN10: 0134193113;ISBN13: 9780134193113; Engels | Ebook | 2015.
6
9780134193113 - Graham Sellers, Nicholas Haemel, Richard S Wright Jr.: OpenGL Superbible
Graham Sellers, Nicholas Haemel, Richard S Wright Jr.

OpenGL Superbible (2015)

Lieferung erfolgt aus/von: Kanada EN NW EB DL

ISBN: 9780134193113 bzw. 0134193113, in Englisch, Addison-Wesley Professional, Addison-Wesley Professional, Addison-Wesley Professional, neu, E-Book, elektronischer Download.

42,30 (C$ 60,86)¹
versandkostenfrei, unverbindlich
Lieferung aus: Kanada, in-stock.
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and.
7
9780134193113 - Sellers, Graham; Jr., Richard S Wright; Haemel, Nicholas: OpenGL Superbible (eBook, ePUB)
Sellers, Graham; Jr., Richard S Wright; Haemel, Nicholas

OpenGL Superbible (eBook, ePUB)

Lieferung erfolgt aus/von: Deutschland EN NW

ISBN: 9780134193113 bzw. 0134193113, in Englisch, Prentice Hall, Vereinigte Staaten von Amerika, neu.

59,95 + Versand: 6,95 = 66,90
unverbindlich
Lieferung aus: Deutschland, zzgl. Versandkosten.
OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL developmentboth desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.
8
9780672337475 - Sellers, Graham; Wright, Richard S.; Haemel, Nicholas: OpenGL Superbible
Sellers, Graham; Wright, Richard S.; Haemel, Nicholas

OpenGL Superbible

Lieferung erfolgt aus/von: Deutschland EN NW

ISBN: 9780672337475 bzw. 0672337479, in Englisch, SAMS Publishing, Vereinigte Staaten von Amerika, neu.

42,95 + Versand: 6,95 = 49,90
unverbindlich
Lieferung aus: Deutschland, zzgl. Versandkosten.
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.5. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.5 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.5 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today's graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
9
9780672337475 - Graham Sellers, Richard S Wright Jr. Nicholas Haemel: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)
Graham Sellers, Richard S Wright Jr. Nicholas Haemel

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) (2015)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN PB NW

ISBN: 9780672337475 bzw. 0672337479, in Englisch, 880 Seiten, 7. Ausgabe, Addison-Wesley Professional, Taschenbuch, neu.

39,21 ($ 42,57)¹ + Versand: 3,68 ($ 3,99)¹ = 42,89 ($ 46,56)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Usually ships in 1-2 business days.
Von Händler/Antiquariat, Book Depository US.
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.   The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.   This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.   Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP  Bonus material and sample code are available at openglsuperbible.com., Paperback, Ausgabe: 7, Label: Addison-Wesley Professional, Addison-Wesley Professional, Produktgruppe: Book, Publiziert: 2015-07-31, Studio: Addison-Wesley Professional, Verkaufsrang: 45671.
10
9780672337475 - Graham Sellers, Richard S Wright Jr. Nicholas Haemel: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)
Graham Sellers, Richard S Wright Jr. Nicholas Haemel

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) (2015)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN PB US

ISBN: 9780672337475 bzw. 0672337479, in Englisch, 880 Seiten, 7. Ausgabe, Addison-Wesley Professional, Taschenbuch, gebraucht.

42,22 ($ 45,84)¹ + Versand: 3,68 ($ 3,99)¹ = 45,90 ($ 49,83)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Usually ships in 1-2 business days.
Von Händler/Antiquariat, SuperBookDeals--.
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.   The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.   This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.   Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP  Bonus material and sample code are available at openglsuperbible.com., Paperback, Ausgabe: 7, Label: Addison-Wesley Professional, Addison-Wesley Professional, Produktgruppe: Book, Publiziert: 2015-07-31, Studio: Addison-Wesley Professional, Verkaufsrang: 45671.
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