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Beginning Math and Physics for Game Programmers, with CD-ROM von trigonometry snippets vector operations math physics concepts principles formulas Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie tr
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Bester Preis: € 99,90 (vom 14.06.2020)Beginning Math and Physics for Game Programmers
ISBN: 9780536166913 bzw. 0536166919, vermutlich in Englisch, Simon & Schuster Custom Publishing; Pearson Custom Publishing, United States of America, gebraucht.
The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact (including the dust cover, if applicable). Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
Beginning Math and Physics for Game Programmers
ISBN: 9780536166913 bzw. 0536166919, vermutlich in Englisch, Pearson Custom Publishing, gebraucht.
Von Händler/Antiquariat, Better World Books.
Pearson Custom Publishing. Used - Good. Ships from Reno, NV. Former Library book. Shows some signs of wear, and may have some markings on the inside. 100% Money Back Guarantee. Shipped to over one million happy customers. Your purchase benefits world literacy!
Beginning Math & Physics for Game Programmers (2004)
ISBN: 9780536166913 bzw. 0536166919, vermutlich in Englisch, Pearson, Taschenbuch, gebraucht.
Von Händler/Antiquariat, A2zbooks.
Pearson, USA, 2004. Edition Unstated. Softcover. Fine Condition. Text appears to be clean. Cover has some wear. Spine is in very good condition. Book comes with CD. Quantity Available: 1. Shipped Weight: Under 1 kilo. Category: Education; ISBN: 0536166919. ISBN/EAN: 9780536166913. Pictures of this item not already displayed here available upon request. Inventory No: 1561032051. . 9780536166913.
Beginning Math and Physics for Game Programmers
ISBN: 9780735713901 bzw. 0735713901, in Englisch, New Riders Publishing.
Beginning Math and Physics for Game Programmers Stahler, Wendy, Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Beginning Math and Physics for Game Programmers, with CD-ROM von trigonometry snippets vector operations math physics concepts principles formulas Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie tr (2004)
ISBN: 9780735713901 bzw. 0735713901, vermutlich in Englisch, New Riders Auflage: Pap/Cdr (15. April 2004), Taschenbuch, gebraucht, guter Zustand.
Covers the trigonometry snippets, vector operations, and 1D/2D/3D motion. This book includes exercises to make the learning stick, and Visualization Experience sections provide the reader with a demo of the chapter's content. It provides you with an understanding of various maths and physics concepts, principles, and formulas. Whether you're a hobbyist or a budding game design pro, your objective is probably the sameTo create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worryYou don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience. Beginning Math and Physics for Game Programmers Wendy Stahler trigonometry snippets vector operations math physics concepts principles formulas Wendy Stahler was the first course director of the Game Design and Development Program at Full Sail Real World Education in Orlando, Florida. During her six years at Full Sail, she concentrated much of her time toward developing the math and physics curriculum. Wendy is also an adjunct professor at Rollins College in the IT department, and just recently took on her next challenge of IT training in the corporate world. Wendy graduated from Rollins College earning an Honors B.A. in Mathematics with a concentration in Computer Science and an MA in Corporate Communication and Technology, graduating with honors. Zusatzinfo Mixed media Mixed-media Sprache englisch Maße 189 x 232 mm Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie ISBN-10 0-7357-1390-1 / 0735713901 ISBN-13 978-0-7357-1390-1 / 9780735713901 In englischer Sprache. 504 pages. 22,9 x 18,8 x 2,8 cm, Books.
Beginning Math and Physics for Game Programmers, with CD-ROM von trigonometry snippets vector operations math physics concepts principles formulas Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie tr (2015)
ISBN: 9787357139010 bzw. 7357139018, Sprache unbekannt, New Riders New Riders, Taschenbuch, gebraucht.
Von Händler/Antiquariat, BUCHSERVICE / ANTIQUARIAT Lars-Lutzer *** LITERATUR RECHERCHE *** ANTIQUARISCHE SUCHE, 23812 Wahlstedt.
Auflage: Pap/Cdr (15. April 2004) Softcover 504 S. 22,9 x 18,8 x 2,8 cm Zustand: gebraucht - sehr gut, Covers the trigonometry snippets, vector operations, and 1D/2D/3D motion. This book includes exercises to make the learning stick, and Visualization Experience sections provide the reader with a demo of the chapter`s content. It provides you with an understanding of various maths and physics concepts, principles, and formulas. Whether you`re a hobbyist or a budding game design pro, your objective is probably the sameTo create the coolest games possible using today`s increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worryYou don`t need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter`s content. By the end of the volume, you`ll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user`s gaming experience. Beginning Math and Physics for Game Programmers Wendy Stahler trigonometry snippets vector operations math physics concepts principles formulas Wendy Stahler was the first course director of the Game Design and Development Program at Full Sail Real World Education in Orlando, Florida. During her six years at Full Sail, she concentrated much of her time toward developing the math and physics curriculum. Wendy is also an adjunct professor at Rollins College in the IT department, and just recently took on her next challenge of IT training in the corporate world. Wendy graduated from Rollins College earning an Honors B.A. in Mathematics with a concentration in Computer Science and an MA in Corporate Communication and Technology, graduating with honors. Zusatzinfo Mixed media Mixed-media Sprache englisch Maße 189 x 232 mm Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie ISBN-10 0-7357-1390-1 / 0735713901 ISBN-13 978-0-7357-1390-1 / 9780735713901 Versand D: 6,99 EUR Covers the trigonometry snippets, vector operations, and 1D/2D/3D motion. This book includes exercises to make the learning stick, and Visualization Experience sections provide the reader with a demo of the chapter`s content. It provides you with an understanding of various maths and physics concepts, principles, and formulas. Whether you`re a hobbyist or a budding game design pro, your objective is probably the sameTo create the coolest games possible using today`s increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worryYou don`t need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter`s content. By the end of the volume, you`ll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user`s gaming experience. Beginning Math and Physics for Game Programmers Wendy Stahler trigonometry snippets vector operations math physics concepts principles formulas Wendy Stahler was the first course director of the Game Design and Development Program at Full Sail Real World Education in Orlando, Florida. During her six years at Full Sail, she concentrated much of her time toward developing the math and physics curriculum. Wendy is also an adjunct professor at Rollins College in the IT department, and just recently took on her next challenge of IT training in the corporate world. Wendy graduated from Rollins College earning an Honors B.A. in Mathematics with a concentration in Computer Science and an MA in Corporate Communication and Technology, graduating with honors. Zusatzinfo Mixed media Mixed-media Sprache englisch Maße 189 x 232 mm Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie ISBN-10 0-7357-1390-1 / 0735713901 ISBN-13 978-0-7357-1390-1 / 9780735713901.
Beginning Math and Physics for Game Programmers (2005)
ISBN: 9780536166913 bzw. 0536166919, vermutlich in Englisch, Pearson Custom Publishing, Taschenbuch, gebraucht.
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Beginning Math and Physics for Game Programmers (2005)
ISBN: 9780536166913 bzw. 0536166919, vermutlich in Englisch, Pearson Custom Publishing, gebraucht.
Von Händler/Antiquariat, Better World Books: West [4720790], Reno, NV, U.S.A.
Ships from Reno, NV. Former Library book. Shows some signs of wear, and may have some markings on the inside.
Beginning Math and Physics for Game Programmers (2004)
ISBN: 9780735713901 bzw. 0735713901, in Englisch, New Riders, Taschenbuch, gebraucht.
Von Händler/Antiquariat, Hippo Books, OH, Toledo, [RE:4].
May have shelf wear or edge rubbing. Pages are clean and free of textual notes or other markings. Paperback.
Beginning Math and Physics for Game Programmers
ISBN: 9780735713901 bzw. 0735713901, in Englisch, New Riders Press, Vereinigte Staaten von Amerika, neu.
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts.