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Interactivity, Game Creation, Design, Learning, and Innovation
14 Angebote vergleichen
Bester Preis: € 2,55 (vom 20.03.2019)Interactivity, Game Creation, Design, Learning, and Innovation (2016)
ISBN: 9783319558332 bzw. 3319558331, in Deutsch, Springer Shop, Taschenbuch, neu.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology. Soft cover.
Interactivity, Game Creation, Design, Learning, and Innovation (2016)
ISBN: 9783319558332 bzw. 3319558331, in Deutsch, Springer International Publishing, neu, E-Book.
Computers, This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology. eBook.
| Interactivity, Game Creation, Design, Learning, and Innovation | Springer | 1st ed. 2017 | 2017
ISBN: 9783319558332 bzw. 3319558331, in Deutsch, Springer, neu.
Interactivity, Game Creation, Design, Learning, and Innovation (2016)
ISBN: 9783319558332 bzw. 3319558331, in Deutsch, neu.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as "The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation".The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Interactivity, Game Creation, Design, Learning, and Innovation (2019)
ISBN: 9783030532949 bzw. 3030532941, vermutlich in Englisch, Springer Shop, neu, E-Book, elektronischer Download.
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. eBook.
Interactivity, Game Creation, Design, Learning and Innovation (2017)
ISBN: 3319558331 bzw. 9783319558332, in Deutsch, neu.
Interactivity, Game Creation, Design, Learning, and Innovation
ISBN: 9783319558349 bzw. 331955834X, in Deutsch, Vitalsource Technologies, Inc. E-Book.
9783319558349,331955834x,interactivity,game,creation,design, A digital copy of "Interactivity, Game Creation, Design, Learning, and Innovation" by Anthony L. Brooks. Download is immediately available upon purchase! eBook, Format: VitalSource. Type: . Copying: Allowed, .2Â.36 selections may be copied every 2Â.365 days. Printable: Allowed, .2Â.36 prints for 2Â.365 days. Expires: No Expiration. Read Aloud?: Allowed. Sharing: Not Allowed. Software: Online: No additional software required Offline: VitalSource Bookshelf. Shipping to USA only!
Interactivity Game Creation Design Learning and Innovation (2017)
ISBN: 3319558331 bzw. 9783319558332, vermutlich in Englisch, Springer-Verlag GmbH, Taschenbuch, neu.
Interactivity, Game Creation, Design, Learning, and Innovation (2016)
ISBN: 9783319558349 bzw. 331955834X, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Interactivity, Game Creation, Design, Learning, and Innovation (2017)
ISBN: 9783319558349 bzw. 331955834X, in Deutsch, Springer, Springer, Springer, neu, E-Book, elektronischer Download.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen