Digital Games and Learning - 8 Angebote vergleichen

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1
Tsung-Yen Chuang

Digital Games and Learning (2012)

Lieferung erfolgt aus/von: Deutschland DE PB NW RP

ISBN: 9783639418552 bzw. 3639418557, in Deutsch, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, Taschenbuch, neu, Nachdruck.

49,00 + Versand: 15,50 = 64,50
unverbindlich
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, NDS, Germany.
This item is printed on demand - Print on Demand Titel. - Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. 144 pp. Englisch.
2
Tsung-Yen Chuang

Digital Games and Learning (2012)

Lieferung erfolgt aus/von: Deutschland DE PB NW RP

ISBN: 9783639418552 bzw. 3639418557, in Deutsch, AV Akademikerverlag Mai 2012, Taschenbuch, neu, Nachdruck.

49,00 + Versand: 15,50 = 64,50
unverbindlich
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
This item is printed on demand - Print on Demand Titel. Neuware - Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. 144 pp. Englisch.
3
9783639418552 - Chuang, Tsung-Yen: Digital Games and Learning
Chuang, Tsung-Yen

Digital Games and Learning

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783639418552 bzw. 3639418557, in Deutsch, Av Akademikerverlag, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkostenfrei.
buecher.de GmbH & Co. KG, [1].
Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials.144 S. 220 mmVersandfertig in 3-5 Tagen, Softcover.
4
Tsung-Yen Chuang

Digital Games and Learning (2012)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783639418552 bzw. 3639418557, vermutlich in Englisch, AV Akademikerverlag Mai 2012, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, BuchWeltWeit Inh. Ludwig Meier e.K. [57449362], Bergisch Gladbach, Germany.
Neuware - Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. 144 pp. Englisch.
5
9783639418552 - Chuang, Tsung-Yen: Digital Games and Learning - The effects on elementary students' cognitive processes and learning achievements
Chuang, Tsung-Yen

Digital Games and Learning - The effects on elementary students' cognitive processes and learning achievements (2012)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783639418552 bzw. 3639418557, vermutlich in Englisch, 144 Seiten, AV Akademikerverlag, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Syndikat Buchdienst, [4235284].
Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. 2012, Taschenbuch / Paperback, Neuware, H: 220mm, B: 150mm, T: 7mm, 208g, 144, Internationaler Versand, Selbstabholung und Barzahlung, PayPal, offene Rechnung, Banküberweisung.
6
9783639418552 - Chuang, Tsung-Yen: Digital Games and Learning - The effects on elementary students' cognitive processes and learning achievements
Chuang, Tsung-Yen

Digital Games and Learning - The effects on elementary students' cognitive processes and learning achievements (2012)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783639418552 bzw. 3639418557, vermutlich in Englisch, 144 Seiten, AV Akademikerverlag, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkosten nach: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, Syndikat Buchdienst, [4235284].
Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. 2012, Taschenbuch / Paperback, Neuware, H: 220mm, B: 150mm, T: 7mm, 208g, 144, Internationaler Versand, Selbstabholung und Barzahlung, PayPal, Offene Rechnung, Banküberweisung.
7
9783639418552 - Tsung-Yen Chuang: Digital Games and Learning
Tsung-Yen Chuang

Digital Games and Learning

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783639418552 bzw. 3639418557, vermutlich in Englisch, 144 Seiten, AV Akademikerverlag, Taschenbuch, neu.

49,00 + Versand: 2,00 = 51,00
unverbindlich
Lieferung aus: Deutschland, Versandkosten nach: Deutschland.
Von Händler/Antiquariat, Rheinberg-Buch, [3813847].
Neuware - Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. Taschenbuch, Neuware, 220x150x9 mm, 231g, 144, Internationaler Versand, PayPal, Offene Rechnung, Banküberweisung, Sofortüberweisung.
8
Chuang, Tsung-Yen

Digital Games and Learning: The effects on elementary students' cognitive processes and learning achievements (2012)

Lieferung erfolgt aus/von: Deutschland DE PB NW RP

ISBN: 9783639418552 bzw. 3639418557, in Deutsch, AV Akademikerverlag, Taschenbuch, neu, Nachdruck.

49,01 + Versand: 3,49 = 52,50
unverbindlich
Von Händler/Antiquariat, English-Book-Service - A Fine Choice [1048135], Waldshut-Tiengen, Germany.
This item is printed on demand for shipment within 3 working days.
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