If You Want to Play You Have to Read a Lot. - 8 Angebote vergleichen
Preise | 2014 | 2015 | 2019 |
---|---|---|---|
Schnitt | € 94,35 | € 100,99 | € 90,03 |
Nachfrage |
If You Want to Play, You Have to Read a Lot. - An Exploration into Adolescent English Language Learners' World in World of Warcraft (WoW) (2007)
ISBN: 9783639717877 bzw. 3639717872, vermutlich in Englisch, SPS, Taschenbuch, neu.
If You Want to Play, You Have to Read a Lot.: As noted by researchers (Squire, 2006 Williams, 2003), many youths have been spending more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers alike, still take video games as mere entertainment, gaming culture (Sanford & Madill, 2007) and game literacy (Gee, 2007) have been proposed to view gaming as a positive and potential tool in literacy development. Most of the studies, however, are conducted with native English speakers and deal with the features in games that could facilitate learning. What remains to be explored is what adolescent English language learners (ELLs ) online gaming experience is like. To fill this gap, this book presents a rich, thick description (Merriam, 1998, p. 29) of how adolescent ELLs are engaged in second language (L2) literacy practices through a popular massively multiplayer online role playing game (MMORPG), World of Warcraft (WoW). In order to better reach them [students] to teach them (Tomlinson & Doubet, 2005), this book urges educators and parents to expand their knowledge about adolescent ELLs` gaming world and channel their interest of gaming into academic learning. Englisch, Taschenbuch.
If You Want to Play, You Have to Read a Lot. (2014)
ISBN: 9783639717877 bzw. 3639717872, in Deutsch, SPS Jul 2014, Taschenbuch, neu, Nachdruck.
This item is printed on demand - Print on Demand Titel. Neuware - As noted by researchers (Squire, 2006; Williams, 2003), many youths have been spending more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers alike, still take video games as mere entertainment, gaming culture (Sanford & Madill, 2007) and game literacy (Gee, 2007) have been proposed to view gaming as a positive and potential tool in literacy development. Most of the studies, however, are conducted with native English speakers and deal with the features in games that could facilitate learning. What remains to be explored is what adolescent English language learners (ELLs ) online gaming experience is like. To fill this gap, this book presents a rich, thick description (Merriam, 1998, p. 29) of how adolescent ELLs are engaged in second language (L2) literacy practices through a popular massively multiplayer online role playing game (MMORPG), World of Warcraft (WoW). In order to better reach them [students] to teach them (Tomlinson & Doubet, 2005), this book urges educators and parents to expand their knowledge about adolescent ELLs' gaming world and channel their interest of gaming into academic learning. 304 pp. Englisch.
"If You Want to Play, You Have to Read a Lot."
ISBN: 9783639717877 bzw. 3639717872, in Deutsch, SPS,20140726, neu.
Von Händler/Antiquariat, AHA-BUCH GmbH, [5649452].
As noted by researchers (Squire, 2006; Williams, 2003), many youths have been spending more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers alike, still take video games as mere entertainment, gaming culture (Sanford & Madill, 2007) and game literacy (Gee, 2007) have been proposed to view gaming as a positive and potential tool in literacy development. Most of the studies, however, are conducted with native English speakers and deal with the features in games that could facilitate learning. What remains to be explored is what adolescent English language learners (ELLs ) online gaming experience is like. To fill this gap, this book presents a rich, thick description (Merriam, 1998, p. 29) of how adolescent ELLs are engaged in second language (L2) literacy practices through a popular massively multiplayer online role playing game (MMORPG), World of Warcraft (WoW). In order to better reach them [students] to teach them (Tomlinson & Doubet, 2005), this book urges educators and parents to expand their knowledge about adolescent ELLs' gaming world and channel their interest of gaming into academic learning. NEUBUCH! 220x150x18 mm.
"If You Want to Play, You Have to Read a Lot." (2007)
ISBN: 9783639717877 bzw. 3639717872, vermutlich in Englisch, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, neu, Hörbuch.
As noted by researchers (Squire, 2006, Williams, 2003), many youths have been spending more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers alike, still take video games as mere entertainment, gaming culture (Sanford & Madill, 2007) and game literacy (Gee, 2007) have been proposed to view gaming as a positive and potential tool in literacy development. Most of the studies, however, are conducted with native English speakers and deal with the features in games that could facilitate learning. What remains to be explored is what adolescent English language learners (ELLs ) online gaming experience is like. To fill this gap, this book presents a rich, thick description (Merriam, 1998, p. 29) of how adolescent ELLs are engaged in second language (L2) literacy practices through a popular massively multiplayer online role playing game (MMORPG), World of Warcraft (WoW). In order to better reach them [students] to teach them (Tomlinson & Doubet, 2005), this book urges educators and parents to expand their knowledge about adolescent ELLs' gaming world and channel their interest of gaming into academic learning.
If You Want to Play You Have to Read a Lot.
ISBN: 3639717872 bzw. 9783639717877, vermutlich in Englisch, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, neu.
If You Want to Play You Have to Read a Lot.
ISBN: 3639717872 bzw. 9783639717877, vermutlich in Englisch, SPS, Taschenbuch, neu.
'If You Want to Play, You Have to Read a Lot.' (2014)
ISBN: 9783639717877 bzw. 3639717872, vermutlich in Englisch, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, Taschenbuch, neu.
Erscheinungsdatum: 26.07.2014, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: 'If You Want to Play, You Have to Read a Lot.', Titelzusatz: An Exploration into Adolescent English Language Learners' World in World of Warcraft (WoW), Autor: Li, Zhuo, Verlag: SPS, Sprache: Englisch, Rubrik: Briefe, Bewerbungen, Wiss. Arbeiten, Rhetorik, Seiten: 304, Informationen: Paperback, Gewicht: 469 gr, Verkäufer: averdo.
If You Want to Play, You Have to Read a Lot.": An Exploration into Adolescent English Language Learners' World in World of Warcraft (WoW) (2014)
ISBN: 9783639717877 bzw. 3639717872, in Deutsch, Scholars' Press, Taschenbuch, neu, Nachdruck.
This item is printed on demand for shipment within 3 working days.