Concept art and graphics development for video game Puzzle Worlds
8 Angebote vergleichen
Preise | 2014 | 2015 | 2018 | 2019 | 2020 |
---|---|---|---|---|---|
Schnitt | € 23,92 | € 27,24 | € 23,90 | € 22,90 | € 24,66 |
Nachfrage |
Concept art and graphics development for video game Puzzle Worlds (2014)
ISBN: 9783639888591 bzw. 3639888596, vermutlich in Englisch, Globeedit Nov 2014, Taschenbuch, neu, Nachdruck.
This item is printed on demand - Print on Demand Neuware - The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment. 60 pp. Englisch.
Concept art and graphics development for video game Puzzle Worlds (2014)
ISBN: 9783639888591 bzw. 3639888596, in Deutsch, Globeedit Nov 2014, Taschenbuch, neu.
Von Händler/Antiquariat, BuchWeltWeit Inh. Ludwig Meier e.K. [57449362], Bergisch Gladbach, Germany.
Neuware - The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment. 60 pp. Englisch.
Concept art and graphics development for video game Puzzle Worlds (2014)
ISBN: 9783639888591 bzw. 3639888596, vermutlich in Englisch, Globeedit Nov 2014, Taschenbuch, neu.
Neuware - The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment. 60 pp. Englisch.
Concept art and graphics development for video game Puzzle Worlds
ISBN: 9783639888591 bzw. 3639888596, vermutlich in Englisch, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, neu, Hörbuch.
The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment.
Concept art and graphics development for video game Puzzle Worlds
ISBN: 9783639888591 bzw. 3639888596, vermutlich in Englisch, Globeedit, Taschenbuch, neu.
Concept art and graphics development for video game Puzzle Worlds: The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment. Englisch, Taschenbuch.
Concept art and graphics development for video game Puzzle Worlds (2014)
ISBN: 9783639888591 bzw. 3639888596, in Deutsch, GlobeEdit, neu.
New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Concept art and graphics development for video game Puzzle Worlds
ISBN: 3639888596 bzw. 9783639888591, vermutlich in Englisch, GlobeEdit, Taschenbuch, neu.
Concept art and graphics development for video game Puzzle Worlds (2014)
ISBN: 9783639888591 bzw. 3639888596, vermutlich in Englisch, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, Taschenbuch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen